Team Inhouse 4.2k Playoffs
Hover over a match to view time information, you can also click on a match to go to the page for that match. Always trust the individual match pages as the final source of information, the brackets may ocasionally be drawn wrong
Discord flair + Bragging Rights!
Each player must have a solo and party MMR lower than 4.2k. If you are slight above 4.2k please talk to us in Discord or email to get permission to play. Failure to meet these requirements will be met with forfeits until the issue is resolved or removal from the current season if the requirements are not met 2 weeks after the season starts. Your Solo and Party MMR must be visible on your Dota Profile to enforce the MMR caps for the 4.2k divisions.
We try to assign every match a default time, you are of course welcome to reschedule at a better time for you and the other team, but both captains must confirm this on the match page on the AD2L site. For your scheduled matches, each captain must add the other on Steam to ensure that both teams know the agreed upon play time. If a captain does not accept or communicate with the other team’s captain a forfeit will be given if evidence of the lack of communication are provided. Additionally, if both captains cannot agree on a new time to reschedule the DEFAULT time becomes the scheduled time. Rescheduling is not required, but demonstrates sportsman and is encouraged if possible. Please check your match pages frequently for comments or changes! Each match on the site will have a lobby password generated for it on the match page. The team that is hosting the series is listed on the match page (Home Team), and that team is expected to create the lobby with the team names as the lobby title.
We have you contact the other captain ahead of time to ensure the time works and to coordinate on finding a caster or whatever else you might need for your games. However, should you be unable to communicate with the other team, contact AD2L admins or look towards the AD2L steam chat. Only captains should communicate in the AD2L steam chat. If you need to reschedule, communicate with the other team’s captain as soon as you can and take screenshots of the attempted communication. If the opposing captain doesn't respond to the new time, then they will forfeit the series 15 minutes after the proposed reschedule time.
If all of your team’s players are not in the lobby 15 minutes after the scheduled time, you forfeit your series. Also, if you do not add or communicate with the enemy team’s captain, you forfeit your series. We want this to be a fun league and encourage you to scrimmage, but if you are claiming a forfeit win, you must do so BEFORE any games are played. If both captains agree to play late, you may no longer claim a forfeit win. Evidence of a no-show should always be captured (screen shot, etc) and submitted IMMEDIATELY to this email: firstname.lastname@example.org. We will use the time we receive the email as the final time the match was called. If you forfeit 2 consecutive series then your team will be removed from the league for the season.
Reporting and Disputes
We’ve also empowered captains to report scores, it is your job to ensure your teams scores are accurate. Please report each match by editing the score on the match page after your game. If you have an issue you feel the admins need to get involved with, please collect evidence and email email@example.com, we will only be assisting with requests sent via that account. No player over 4200 MMR (Solo or Party) is allowed. Your Solo and Party MMR must be visible on your Dota profile to enforce the MMR caps for the 3k and 4.2k divisions. Some minor leniency will be granted as the season progresses since MMR may slightly change after the season begins.
Any MMR reports (players that don't have MMR shown or suspected smurf accounts) must be sent BEFORE the game is played. We will then investigate after and award forfeits as our findings and judgment are concluded. This is to prevent the salty loss reports. If you suspect a player is over the MMR ceiling, send an email BEFORE the game starts, if possible. Also, we reserve the right to remove any team caught cheating or smurfing depending on the severity.
Captains have the right to refuse casters they are not comfortable with.
We’ve also empowered captains to report scores, it is your job to ensure your teams scores are accurate. Please report each match by editing the score on the match page after your game. If you have an issue you feel the admins need to get involved with, please collect evidence and email firstname.lastname@example.org, we will only be assisting with requests sent via that account.
Stand ins are allowed. We want the games to be played! If you are having trouble filling your roster for a series, please check the free agent page or contact us at email@example.com and we'll make sure that you have a full team. You are allowed to have a maximum of 2 stand ins per game. Stand ins must have Solo and Party MMR displayed on their profiles to comply with the MMR caps. Stand ins must also meet the minimum 350 games required on their DotaBuff profile.
2 Game Series for the Group Stage, Best of 3 for the Playoffs, Best of 5 for the Playoff Final.
Game Mode: Captains Mode
Home team gets choice between either pick or side for game 1. Away team gets choice game 2. For playoffs, game 3 choice is decided by a coin flip, done using the /flip command in the lobby chat.
Server: US East for NA region, EU West for EU region. If both captains agree on a different Valve server, that server can be used.
DotaTV Delay: 2 Minutes
Do not forget to set the AD2L ticket in the lobby settings!
Teams are allowed to pause up to three times per match. The opposing team must respect this pause for a minimum of three minutes, but then are free to un-pause whenever they wish.